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Feedback for "SpaceMission42"

  • Writer: Paul
    Paul
  • Jan 27, 2020
  • 2 min read

Updated: Apr 5, 2021

Developer: Urgaton

Platform: Android

This is a fun arcade space shooter that has a lot of things going for it despite having some issues. Most notably, the controls are a little too floaty feeling with a noticeable delay in movement. In my first playthrough I was excited by trying to zip around and dodge all the enemy crafts and bullets, but I quickly realized that the controls don't allow for that type of swift and accurate movement.


My 2nd and 3rd playthroughs were spent being more conservative with my movement and only occupying small spaces on the screen allowing most of the enemies to just pass me by. This felt "cheap" however, I was still unable to beat the first level. I think a health upgrade in between some of the rounds would be nice. Maybe an option to choose between a health upgrade or a weapon power-up. You could even go as far as including some kind of in-game currency that the enemies drop that could be used in between rounds to purchase various health and weapon upgrades.




This would incentivize the player to shoot more enemies and give the player more options to experiment with (ultimately increasing player retention).


I like the idea of the re-chargeable pod that can be shot as a secondary weapon but in my experience, it was too weak to really help. Perhaps make it shoot more and/or increase the time it takes until it explodes (or treating the explosion as a bomb that can wipe out more enemies at once).


Lastly, a leaderboard for a highscore driven game like this is a must. It will really add to the re-playability of the game.


Let me just re-iterate that I do like the game. There is a solid foundation here and for a solo developer's first game, it is impressive. I encourage you to address some of the game's balancing issues. You are on a good track!





 
 
 

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